Grand Arena PvP

Each division grants increased weekly and monthly rewards. Therefore, you always want to reach the highest rank. A win earns you 8 Victory Coins and a loss earns you 4 Victory Coins. Once you earn a lot of Victory Coins, you can spend them in the Honor Shop.

How do the battles work in PVP?
This question is very difficult to answer but I will explain what I have learned and give some advice. I will name the location of the heroes in your squad as follows: Hero-1: is the leader.

Hero-2: is the one in the middle.

Hero-3: it's the one behind.

The most important thing to master PvP is to know and understand in what order the Skills of our heroes are activated and to be able to put together a strategy.

As many of you already know, skills are mostly activated right to left (there are some exceptions that I will explain later). Each Hero first activates the Skill on the right, then the Skill on the left, and finally the Inherent Skill. When the first waves of heroes from both Teams face off, the order in which our team's Skills are activated is usually this, as long as they don't stun us!

As you can see, Hero-1 is the first to activate one of his skills but the other 2 remaining skills are activated at the end or at least a long time later compared to the other Heroes. Another very important fact to consider is that the Hero-3 activates all his skills very quickly.

This order usually varies because in reality there is no fixed order in which skills are launched, in fact I believe that Heroes have to give a certain amount of Hits before to activate their next skill or wait for a certain time to elapse to activate it. As in the case of Hero-1, he activates his skill first but the time to activate his next skill is equivalent to landing 3 hits. This skill casting order can also change or be delayed due to: (1) Heroes have to walk if the enemy moves away or we push him. (2) There are some skills that have a longer casting animation than others. (3) Some Hero of our team dies. (4) There are some Skills that are special and always activate before others regardless of the order in which you place them.

Important considerations
Heroes follow these steps when appearing on the battlefield:

1.- When the wave of Heroes is summoned, these Heroes are assigned the target of the enemy that is closest to them (They can be Heroes or enemy summons like the robot).

2.- Once their objective is defined, they walk towards said enemy and will ignore the other enemy Heroes until said objective dies.

Important! (1) If, while our Heroes are walking, the target dies before our Heroes arrive then our Heroes will not activate the skill they are supposed to activate first, they simply skip it and activate the following skills. It's like a casting animation cancellation effect that can also be achieved with some Skills. (2) It may be the case that the objective at the beginning was in front but later it was located in the background, this situation is unfortunate for our team because our wave of Heroes will advance a lot to be able to continue attacking the objective. This usually happens with Dragon's Fury Skill since the enemy tank is in front at the beginning but then goes back to activate it, making our team advance and fight at an unfavorable distance.

Bug?! If while Dragon's Fury is being cast (the tank is backing up to activate it) the target dies then the tank will stay with the walk back animation, it will stay in that same place and will not be able to attack until it dies, is knocked out or stunned.

About stuns in PvP
Stuns do not stack, they simply reset to the duration of the last stun received. That means that if we stun the enemy for 3 seconds but immediately after that we knock them out then the enemy will be released from the stun, which is not favorable for us. Another example would be if we managed to stun the enemy for 5 seconds with the Shock Round skill but immediately afterwards we stun them with the BullRush skill then the duration of 1 second, which was the last stun, is the one that predominates. Skirmishers have good 4- and 5-star stun abilities, but Zephyr knocks out enemies along a linear with her inherent ability, releasing them from stun. Also the damage of his inherent ability at level 15 is less than Vanya at level 1, which makes him the worst Skirmisher of all.

About bombs (traps) and damage by Burn, Bleed or Poison
Damage from Burn, Bleed, or Poison ignores armor and shields. Incendiary Bomb deals Burn-type damage, Poison Bomb deals Poison-type damage, and Caltrops deals Bleed-type damage. The only way to reduce or increase its damage is by reducing or increasing the attack damage of the trap owner.

Special Heros
Be careful: placing many special skills on the same wave could cause them not to activate their skills first.

How do special skills alter the skill activation order?
If no skill or special Hero is used, the order will be maintained, as in this table: But if we place serena in the position of Hero-3, she will use her inherent skill before the other skills of her companions, she should activate her inherent skill in order 6 but she does it in order 1, it is observed that it happened an exchange in the order 1 and 6 but the other skills kept their order. But if we place serena in the position of Hero-2, she will exchange the order that corresponded to 7. If we use a special skill, something similar will also happen, as in this case if we use Crescent Slash on the Hero-3, it will be activated first and will follow this order

First wave combos
Winning the first wave is very important as the surviving heroes serve as tanks or bait for the second wave.

Second wave combos
It is advisable to use Traps in this wave, but you can also use Darkness Gasp or other skills you want.

Last wave combos
You can use Darkness Grasp on this wave along with high damage skill.

What is the skills activation order if I am the opponent?
Como sabemos cuando somos el contrincante el orden del triangulo en que aparecen nuestros héroes se invierten, pero que pasa con el orden de lanzamientos de skill?